Nobody panic, we’re still working

So today I got a mysterious anon question in (which is weird in itself because I don’t have that linked anywhere and WHY would a stranger talk to me through that I don’t know, and if it’s not a stranger why anon?) that asked “where I was nowadays”.

Going over it with some friends (because it was puzzling. Who’s asking that they don’t already know? Where else would I be?) I decided it MAY be someone who is not really close to me but somehow is interested in our game making…or well, I’ll just take this as a chance to update the blog. Anything works.

SO! Long story short, I’m working in In Search of Dragons. It’s going slowly, and honestly it’s pretty ARG work becuase it’s not the game I’d WANT to be working on. It’s the game we HAVE to work on, since after THAT we will move on to attempt a commercial game, and just abandoning dragons is somethign I don’t WANT to do. (Still, Dragons, bro, fuck you.)

So basically I have to revise and renew everything, because Dragons is now OLD (we put out four games since then, holy fuck this game is a writing mess). The old plot is done and revised, lotsa changed detials, scenes, and all that crap. Fomar is hijacking the gameplay and working his magic. It’s slow work, but we’re getting shit done, and with some luck we’ll be able to put out a polished demo around next month or so, I hope (by polished I mean the intro fo the FINISHED game, while we finish up the rest of the testing and so on).

I may as well say it here too: we’ll put out word for testers when It’s time (not quite yet but soonish). We’ll put a recruitment notice in the forums, but if anyone is interested send me the word (and by the way, testing means grueling, annoying, “try to find typos and break the game” fiddling, not just “playing the game early”, so if you just want to do that, believe me, don’t ask for testing because I am a royal PAIN to deal with when testing (and you know, generally, but especially when testing))

If anyone is interested I’m also looking for some savvy english speaking/native people to go over the script (and by this I mean the TEXT parts only, no gameplay) to check for the bane of my existence: typos and weird english usages or errors and all that jazz >3<

If anyone’s up to it send me a pm or get in contact with me and we’ll talk~

And….that’s it! We’re still working, so if anyone out there is worrying that we’ve dissapeared off the map, don’t fret. We’re still banging away.


Holiday season

So, hey!

I’ve been quiet for a while, as promised.

I’m doing fine with work, even sneaking some tinkering on Dragons when I have the time.

Today I merely wanted to share this. It’s my family outing of the season, so to speak.

Only, it’s a cave. Like, a real one you can visit.

Not a videogame, is what I mean.

Yeah, my family is…special. In a good way, I guess.

Anyway, here you go, have a pic album with comments and all ->

Will be buried under a pile of maps till January ends

So, sadly this is a public notice: I will not be available for developing my own games or taking new commissions until February.

The reason is extremely simple: I’ve accepted a HUGE map commission with a deadline, and it will absorb 90% of my entire time. I will resume development as soon as I finish, and with some luck (of PLEASE) I’ll be able to bat Dragons out of the “In progress” label and in to the “FUCKIGN COMPLETED BAYBEH, OH YISS!” box.

On other news! I finished another commissioned area and it came out nice enough that I feel I can confidently show it off. Here it is! (Map now belongs to Rengoku).

Click here to view! (It’s too big to just show here).

Mapping Helpesk opens!

I’ve made a Mapping Helpdesk over at RMW! Be sure to check it out and ask away!

Click here to go to the Mapping Helpdesk!

Its purpose is to give help and advice to mapping questions. Don’t know how to map mountains? Lava Temple doesn’t quite look like you’d like to? Swing by and shoot us a question and we’ll try to help!

On other news, comission is being worked on and steadily advanced. More than half of the final details are done, not much else to go!

After comission gets done, I’ll be working intensively on dragons. Some further details here:

A short (lieeees) origin story: Indrah and Rpg Maker

So, there’s a sort of contest/promotion going over at RMW, and I thought it was interesting. Basically it asks to expose your experience with Rpg Maker, and since that’s something I’ve gone on about many times in poor, innocent topics in the forum who had done me no wrong, I don’t see how it can hurt to just SPEW everything here.

Warning: read on to find insane amounts of text (and links)

Continue reading

News, shops, progress

So, what have I been doing?

Comissions, Halloween Entry, rereading One Piece.

Let’s go one at a time. I finally gathered by courage and plunged into the world of fame and money and opened a map comissions shop. If you feel your mapping is not up to par with your project, hey, you can hire me! There’s a bunch of examples and testimonials you can read to see if my skill is what you need or not. Check it out:

Indra’s Mapping Workshop

Next. Archeia Nessiah started a very interesting topic at RMW, the Game Making Drive. Basically it’s a community log where people write down their regular (this is the important bit) game development. It’s a good way to motivate productivity and to get some publicity out there, so I got in. You can read my progress on the Halloween contest entry on the same topic or in my RMW blog. (I made one there so I would not swamp this one with minor dev rants.)

And…I’ve been reading One Piece. Lay off, it’s a great manga and it’s not like I can pull 17 hour dev stints ALL THE DARN TIME. I’d die! ;M;

Anyway, back to work! Deadline is the 30th (or 31? I forget) so we’re busting it out over our contest entry right now. I finished the mapping (mostly, what’s left still needs to have Fomar look at it) and working on the writing and events now, while Fomar is wailing at the gameplay. (Have I commented on how nice it is that I don’t have to worry about gameplay or scripts? Because it totally is.)

Oh, hey! I’m still alive. Sorry for the wait, have a completed game as an apology.

So. I’m alive. I’m sure you guys didn’t see it coming. I know some peeps have no patience so here, just click on it:

Are you still here? Really? Wow, thanks! Anyway, last time I posted anything was…the Amsterdam trip. Ha.

Well, I went, I came back (I am not a good tourist, sorry).

It was okay except for the fact I had a cough and bowel trouble, later on back at home the trouble persisted, I got lazy, lost all my motivation to work on the Mystery Contest entry I had prepared so far…

A week before the deadline for the contest I decided it was sink or swim (I don’t think this has ever NOT happened as far as I’m concerned). I tried to work a bit on the game but my heart simply wasn’t in it.

But then came heavenly intervention! Only not really. I talked to Fomar0153 (he does awesome scripts, I added a link to his blog, be sure to check it out!), who had also been preparing and entry of his own and also had lost steam. We jokingly talked about pairing up, but then decided it was an awesome idea.

But we didn’t know what to make. None of our initial ideas appealed, and then Fomar said “why not make a prequel to In Search of Dragons?”

Well…it went quite well. We finished the game in four days, it’s not absolute perfection but I rather like it and so do the other people who’d played it.

Long winded narration aside: just go get it! I promise it’s at least funny.  The game is a direct prequel to In Search of Dragons.

Click on the bigass banner at the beggining of the post to go to the gamepage at the official forum or click here to download it from RMN.

And that’s all for now! Be sure to tell me your thoughts. And…see if you can spot a new character coming in to In search of dragons.

Hint: Patience pays off~

Anyway, I’m off to do work for In Search of Dragons. Man, I’ve been meaning to do this for so long (what with not wanting to ditch the Mystery contest I didn’t want to work on it) now I don’t know where to begin ;M; Wish me luck!