So, apparently not being able to sleep makes me receptive to tutorial writing urges. Six hours of insomnia and a couple more editing and submitting, and the Guide to simple tileset edits [Rearranging, clumping and recoloring] was born. Be sure to check it out if you want to customize your tilesets but don’t have awesome graphic editing skills.
Eventually I will make a copy of my tutorials on the blog. So far, I’m too darn lazy (and I slept like 3 hours today, so bite me).
On another note, the awesome, lovely, intensely sexy Scinaya has made this for me:
I won’t disclose much about the character, because spoilers :D
(Original design from Souichi, a japanese artist, drawn and modified by Scinaya).
So I’m mapping the last area. And it’s turning absolutely HUGE (compared to the other dungeons at least).
It has its own tileset (two days to compile and edit) and two main areas (now mapping the first, and roughly half of that has taken me two days), so…yeah, it’ll be big. Many of the locations are secret bound, so by the plot you won’t be able to do much in them without the right conditions~
I won’t talk much about it because spoilers, but have a couple screens (I’m actually quite happy with how the maps are comingout).
There’s still some stuff left such as applying the water plants and some statchoos, but almost there.
Bottom line: still working at a steady pace, slowly getting closer >I
I’m getting shit done!
Finally! The temple is halfway done (scene wise) the puzzle is finished (mostly) and my god something that should have been so simply was suddenly NOT.
I said it but I have to say it again: I am a terrible puzzle eventer. Like, VERY bad >I
Also flavor text is hard to write OTL
Here, have a few teaser screenies of sorts.
What else, what else. Ah, yeah. I’ve been thinking long and hard and I’ll be revamping a few things, such as the skills and combat system and encoutner rate, a few items, and overall databse work. This MEANS that old saves will NOT WORK as I had expected.
To make this more tolerable for people who already played the demos to completion, I’ll be adding stuff at the start of the game in the ways of skits and extra items and miniquests. Overall the payoff SHOULD be enough, but for those who absolutely can’t be arsed to play to their point again, I’ll send out the corresponding saves by PM to those who ask. Sorry about that. (but look forward to the new stuff)
So, next? Finishing the temple’s events. And the the next dungeon (last). And THEN all~ the sidequests and small stuff, and polishing, and…Well, the finish line is still some ways off, is what I’m saying OTL
But hey, at least now I’m working at a steady pace. That should count for a lot.